Tuesday, February 11, 2014

I DON'T EVEN PLAY GAMES, BUT...



I freaking love Evolve's new logo. Evolve is a sci-fi co-op first-person shooter due for release sometime in 2014. And although I know less than nothing about games, I know what I like. And I like this logo.


Wait. Didn't I just say that?


I caught a glimpse of this little piece of work from Kotaku's post on my feed. "The Best Video Game Logo in a Long Time," it read. Oh, really? I decided to investigate further. Needless to say, I was more than disappointed to see a poorly constructed, measly excuse of a paragraph under the image. "The game this logo is for is multiplayer." Seriously? That's how you're going to start out? Read that shit out loud, Stephen Totilo. Don't forget to detangle your tongue afterwards. I mean, what the freaking fuck.


Here's why I think this logo works:


Simplicity: You can usually spot a logo that's trying too hard. In most cases, it's a logo that doesn't look like it's trying at all. Logos with too much flash and too little to say are usually pretty to look at, but why put your brand out there for consumers to mentally hit it and quit it? The most successful logos say as much as they can without the extra fluff. It's like budgeting for a Super Bowl commercial spot. Businesses are racking up millions of dollars to get an all-too-brief moment in the spotlight. And for what? To expose their brand, to evoke an emotional response, to be remembered, and to sell. Pick one. It's most likely all of those reasons. And you want to cram all of this into a mere thirty seconds, risking to be overlooked as your commercial plays during bathroom breaks and beer runs? Although this was more of a tangent than sin/cos ever will be, the point is to make EVERYTHING count or mean something. A logo is no exception.


Concept: Evolve's logo is pretty high up there in concept. It is virtually a representation/explanation of the game's premise. I mean, come on. That's freaking awesome. Most script readers roll their eyes aspiring screenwriters who can't sum up their movie in a sentence or two. This logo practically sets up the play arena by existing.


Negative Space: The colored shapes enclosing the letters leaves room to play with negative space. The red orange squares personify the letters as units, or in this case, individual players. The black background, or negative space, double up to separate these units.


Multi-Functional: Let's keep in mind that the game is a multiplayer with four players pitted against the fifth, who happens to be a giant monster with abilities that equate to the others. The second V in the word floats in the black abyss of a background to represent "versus", or used to frequent as "VS". It's set to not only divide the two parties, but can also be interpreted as the roman numeral for 5. How many players are in this game, again? The letters EVOL each reside in their own designated squares, each representing a player. The trailing bar following the last letter has the same length as the four preceding red orange squares do when they are stacked next to each other. This makes complete sense - four players versus the fifth, with the fifth exerting just as much power as the other four. You can also say that the giant monster (last letter E) evolved into the strength of its opposition, with the way the colored bar behind this E is elongated or warped to match the length of the others.


This isn't ground breaking news. This logo is fun to pick apart for those who understand, and still easy on the eyes for those don't. All of these are just my observations, but they're not just mine. I really appreciate how something so simple can be so effective...all because a little more thought was put into it.

Saturday, February 1, 2014

SLEEP, AT LAST

I've always felt that I lacked sleep. I've been falling asleep whenever I'm hanging out with friends, and constantly feeling the guilt for it. But what started as an episodic cat nap yesterday turned into a trilogy of epic...well, sleep.

For the next 14 hours, I dreamed of reading a book in a small town ice cream parlor. Got recruited by some undergraduate film students to narrate for their project. Got stuck in the parlor's bathroom stall. Walked with a friend for miles to his aunt's house, carrying too many of my purses and his duffel bags. Went hiking and camping with all of my friends. Watched a bunch of neurotic high school students cause an uprising in their prep institute by opening classroom doors and screaming carpe diem themed lines. It inspired me to dress as a zombie pirate to yet another Pirates of the Caribbean screening, and my friends followed suit. I spent the day lounging out in a pool with my little brothers and a few friends. One of them ordered Italian food and I opted for the caprice salad.

I remember everything. It was a grand adventure, far different than the usual, abrupt scenes of confusion and bloody murder. I always seem to dream about questionable things and wake up feeling lost or worried. It spills over to my waking life and haunts me throughout the day. Because of it, I find it in me to constantly question the intentions of others. This long, dragged out dream of ice cream, film projects, friends, walks, sunsets, camping, family, carpe diem and even my goddamn caprice salad all made up for the countless nights of incomplete sleep, waking up before my alarm or just feeling that something is amiss.

My boyfriend would always tell me about his dreams, all drawn-out tales of post-apocalyptic action-packed adventures with his friends and his favorite older brother in tow. He'd fight dragons, robots, zombies and men who were out to court me. His dreams would take place in castles, baron lands, or even outer space. They were spectacular and easy to envy. So while I was left with a snippet or a few scenes to sum up the totality of my night's sleep, he recalls his slumber in crisp, high definition detail.

I feel as though I was finally given a chance to experience something good, and different, at best. Although it doesn't lie in the same sci-fi realm as my boyfriend's, it's a start. It might not be a noteworthy experience to some, but it is to me. It's about fucking time.